In our first collaborative project, we chose to create mini-golf using Unity as our game engine. The mini-golf course is set in a valley with rolling hills and paper cranes swimming in a clear blue pond. Many of our interactive elements including the golf club, windmill, and paper crane were created through Maya by Autodesk. While developing this program, we applied real-world physics to the colliders of the golf club and golf ball to create an interactive environment for the user.